This page shows studies from 1993 - 1994 reflecting upon
the contribution of user interface to semantics, both
experiential and cultural. These works also stem from my
curation of a video art archive at KCAI at the time.
Figures:
- An imagination of non-rectalinear operating
system windows before such were technically supported on any
operating system.
- Documentation of a software project to coincide
with an archiving of a KCAI video art collection. Its final
moments show animations that provided commentary on modeling
and animation processes and how digital tools permit various
substitutions of sections of scenes or images, similar to how
word processors first facilitated the redaction of text. The
juxtaposition of landscape backgrounds in this instance,
(including an image format template in place of a realistic,
perspectival background) alludes to the fact that a landscape
perfectly rendered as a digital simulacrum might accidentally -
although poetically - expose its computerized production.