Week One

Introduction to Interactivity:  Users, Services, and Meaning-Experiences
Fall 2003-College of Visual Arts
M &W 8:30-11:15
Room 301
Gregory Bringman, Instructor
Email: brin0126@umn.edu
Office: Room 306
Office hours M 11:15-12:15pm and by appointment

C o u r s e  D e s c r i p t i o n:

While it is true that we can interpret interactivity even in the viewing of paintings or other traditional visual media, as communication mediated or moderated by a visual artifact, not all forms of visual media have been explicitly interactive. With the development of The Internet and also visualization tools, interactive artists have provided services and experiences along with information.  In this course, we will consider the practical, hands-on implications of making artworks interactive. These include anticipating viewer/user perception and incorporating this factor into design, and concentrating on the relationship between different meanings generated through the multiple possibilities of interactive works.

C o u r s e O b j e c t i v e s:

1. Learn how to use screen-based technologies of interaction.

2. Learn how to anticipate viewer/user needs based on visual and interactive information.

3. Learn the relationships between viewing interactive art and the traditional way of perceiving meaning in visual objects.

4.  Become acquainted with industry standard interactive software tools and procedures (Dreamweaver, Flash).

G r a d e s  a n d  A s s i g n m e n t s:

Assignments are to be completely finished at the start of class on the scheduled due date.  Late assignments will receive lower grades: they will be reduced by 10 percent per day after the due date and start of class.

Attendance is mandatory and will be recorded at the start of class.  Late arrivals will also be recorded, as well as early departures.  Three absences results in a ten percent grade reduction; five, in a twenty percent grade reduction.  Two instances of tardiness or early departure will result in the equivalent of one absence.

I will determine grades based upon the four studio projects, the one design diagram, a four-page topical essay, upon the completion of a catalogue of research/sketches, and group and class participation.  There are no tests.  However, grades for projects will be based upon problem solving ability and demonstration of design ability as these relate to information management, architecture, and to usability considerations. The criteria for all the projects follow:

The student includes multiple levels of fully articulated images and text in his or her site.

The student creates non-literal meaning with images and information, and if literal, uses the obvious in new ways.

The student’s visual research for the given project is thorough, involving significant description of the background of the project.

The student is aware of the web as a medium, while his or her project is adequately researched to have a definite message.

The student's
project includes a dynamics of aesthetics and function, incorporating ease of use; if it is not user-friendly on purpose, that purpose should clearly show how its ideas transcend usability guidelines.

The student communicates a space of the intersection of creative visuals and knowledge and information, in his or her project.

Point Totals:

Studio Project One : 25 pts
Studio Sub-Project One: 10 pts
Studio Project Two: 25 pts
Issues Writing Assignment: 20 pts
Studio Project Three: 30 pts
Peer Activity: Scripting: 15 pts
Studio Project Four: 30 pts
Participation: 15 pts
Selections from Research Documents: 20 pts

Total:
190 pts

Grade Assignment:

A to A- 190-171 pts
B+ to B- 170-152 pts
C+ to C- 151-133 pts
D+ to D- 132-114 pts
F 113 pts and below

I n c o m p l e t e s:

Only in extreme medical emergencies, will an Incomplete be given. An official letter from a physician must be submitted before an Incomplete can be considered. Incompletes must be made up by midterm the following semester; otherwise, an "F" will be given.

T e x t b o o k s:

(Required):  Macromedia Dreamweaver MX for Windows and Macintosh:  Visual QuickStart Guide by J Tarin Towers.

(Required):  Macromedia Flash MX for Windows and Macintosh:  Visual QuickStart Guide by Katherine Ulrich.

S u p p l i e s:

 2-3 zip disks and a 2-3 inch notebook that will keep visual and verbal/ documentary material (ring binders are preferable, but you will need paper to complete storyboards, sketches and site-maps, which you will then add to the binders).

NOTE:  you must save your files consistently and frequently.  The internal, electronic storage-media of institutional, group facilities can be erased accidentally or maliciously.  Make sure you record your virtual work at regular intervals.

T e n t a t i v e  S c h e d u l e:

Week 1 9/03: Introduction to course. Discussion: What is different about computer-based interaction? Why we would want to use an interactive artwork.

Assignment: Studio Project One. Articulating Site Architecture through Visual Storytelling.  Begin working in groups of two for sites on narrative, visual storytelling. Due week six (Design Diagram due week three).      

 Assignment: Studio-Sub-Project One.  (for first critique) A Design Diagram, due week three.

Begin working in Macromedia Dreamweaver MX, with basic image and text.

Wednesday 9/03:  Class Activity: Visual storytelling basics. Different ways of saying and different meanings from directed visual cues.

Reading: Dreamweaver QuickStart Chapters 1-4, Getting Started, Setting Up a Local Site, Basic Web Pages, Editing Code.

Week 2:  Navigation: Examples of navigable sites and the strategies they employ. Design Diagrams as preliminary planning for the Web.

Monday Class Activity 9/8: Navigation Bars, Rollovers, and Templates in Dreamweaver.                

Wednesday Class Activity 9/10:  What Services?  What technologies? Conceptualization and Realization.  What does my site "need?" How do we communicate interactivity in a static diagram?  What are the benefits?

Reading:  Dreamweaver QuickStart Chapters 5-7,17 Working with Images, Working with Links, Inserting and Playing Media, Automating Dreamweaver.

Week 3: DUE: 9/17 Wednesday, Studio Sub-Project One. Individual presentation of diagrams

9/15, 9/17: Work on sites. Show web artist's work. Discussion of issues in Dreamweaver, and HTML

Reading:  Dreamweaver QuickStart Chapters 8,9,11, Fonts and Characters, Paragraphs and Block Formatting, Stylin' With Style Sheets.

Week 4Web Rhetoric and Web Interaction

Monday Class Activity 9/22: From the List to the Semantic Web. Students will evaluate lists of objects for visual rhetoric, i.e. given this sequence... in order to think about lists of links in sites.  Listing in the site map.  Listing in the Design Diagram

Wednesday Class Activity 9/24: What's in your database?  Constraints on designing web pages through image and information collections.

Reading:  Dreamweaver QuickStart Chapters 12,13, Setting Up Tables, Framing Pages

Week 5: HTML and XML:  markup and customized markup language. 

Monday Class Activity 9/29: classification for XML.

Wednesday Class Activity10/1:  The Rhizome and the Tree:  re-classification

Reading:  Dreamweaver QuickStart Chapters 14,15, 16, Layers and Positioning, Filling Out Forms, Behavior Modification.

Week 6: 10/6, 10/08

DUE 10/6 Monday:  Studio Project One. Critique sites.            

                          Reading:  Flash QuickStart Chapters 1-4, The Flash Authoring Tool, Creating Simple Graphics, Modifying Simple Graphics.

Week 7:  10/13, 10/15: Introduction to Macromedia Flash. Setting up the 2d workspace. Generating basic animation in Flash.

Assignment: Studio Project Two. Meaning Metamorphoses. Using shape tweening, along with shape hints, students will create meaning from graphics and control how the graphics undergo transitions from one shape to another.  Incorporating interactivity into transformations.

Reading: Flash QuickStart Chapters 5-6, 9-10, Graphics on Multiple Layers, Saving and Reusing Graphic Elements, Animation with Motion Tweening, Animation with Shape Tweening.

Week 810/20, 10/22:  Experiencing the multiple how modularity and reuse affect what we "show" to the viewer/user. Basic action scripting of Flash elements.  Meaning Metamorphoses continued.

                        Reading:  Flash QuickStart Chapters 7,11,14, Using Non-Flash Graphics, More Complex Animation Tasks, Adding Sound and Video.

P o r t f o l i o  R e v i e w s:

No Studio Class, October 27-31. Email instructor short description of QuickStart Chapter on Shape Tweening and idea/short proposal for: topical essay on issues in interactivity.

Week 9: 11/3, 11/5:  DUE 11/3 Monday: Studio Project Two, Critique Meaning Metamorphoses.

 The Benefits of the different forms of scripts and where to put them in your programs (Scripts don't just "float" anywhere). Object and movie scripts.  Combining meaning patterns into symbols and the notion of what programmers call an API.

                        Reading:  Flash QuickStart Chapters 12-13, 15, Interactivity with Simple Frame Actions, Interactivity with Objects, Introducing Complex Interactivity. 

Assignment: Studio Project Three. visual and interactive directories.  Students will visualize an interactive menu that has four levels of organization.

Week 10: 11/10, 11/12.  Begin on Visualization

Wednesday: 11/12: Peer Learning Class Activity: Visualizing beyond the frame-- interactively. When we separate data from computer programs and visuals, our visuals become more interesting as simulations.

Students will dynamically model simple graphic fluctuations by using variables within action scripting code.

Reading: Flash QuickStart Chapter 16 Delivering Movies to Your Audience.

Week 11: DUE 11/19:  Wednesday, Menus. Menu Critiques.

Visualization in Flash Continued. Visualization Critiques

Monday11/17:  Work on interactive menus.

Studio Project Four:  Using any of the tools that we have covered, create an interactive work 

Week 12: 11/24 DUE: topical essay on issues in interactivity. Work on Final Projects

Week13:  12/1, 12/3 Work on Final Projects

Week 14: 12/8-12/12 DUE:  Studio Project Four. Final Critiques

 

 

Week One