What Services? What Technologies?
The Case for Parameter
Analysis
What can engineering design possibly have to do with
graphic or interactive design? By focusing on conceptual design, we virtually
shape ideaseven if we do not use a computer. This virtual shapingin
hand with design implementation can be used in any design. Virtual shaping
allows the designer to bridge distances between the components of what
he or she is designingwhich exist in the real world--- by bringing
them together on a single piece of paper (in the planning stage), through
sketching, drawing, or image-compositing.
The first phase of design could be considered data-collecting or research.
We decide on the needs of our customer or ourselves. In both cases the
question of audience or users of the design we must consider. In engineering
design, the next step is technology identification: Which technology is
appropriate to solvewith some tweakingthe design problem?
In interactive design, we also identify technologies when we decide to
use Illustrator, PhotoShop, Flash, or Dreamweaver: Do we need drawing
ability, drawing with vectors or rasters, sophisticated photo-manipulation,
or Vector animation and web page authoring?
After research and technology identification, comes parameter analysis.
That parameter analysis is commonly used is an ideal; that you will always
need a conceptual innovation in practical tasks, is not actually the case.
The issue revolves around design optimization and design conceptualization.
Design optimization happens when research has been completed, technology
has been identified, and the solution presents itself, through manipulation
of existing design variables. An example would be the size of ink reservoirs
in fountain pens. By changing the size, the designer changes the force
and weight of the ink, and thereby changes ink flow. This reservoir is
an existing design variable, and by changing it to improve the functioning
of the design object, the fountain pen, we optimize the design of a fountain
pen.
Now what if instead of working with the design variables of fountain pens,
a leap was made to a different technology for writing script, such as
ball point pens? In this instance, the designer has the history of their
design process, which affects how choosing a different technology after
redesigning a fountain pen, makes the change in technology a shift in
concept. The design leaps from all the specific types of fountain pens
to another trajectory in the design space, to that of ball point pens.
This is illustrated in the following diagram:

It is conceivable that a designer will not
always have to make the leap to the new concept space, although this usually
makes for a better design. What is apparent is that whether the designer
is working with existing design variables or new concept spaces, he or
she can use parameter analysis to work through the procedures of design.
In use of existing design variables, the designer switches from new realizations
of size, quantity, and capacity of those variables to the original concept
space of the design. For instance, after changing the fountain pen reservoir
size, and becoming stuck in the particularization phase, the designer
might look at schematics for a range of fountain pens, and look up the
tested ratios between reservoir size and ink flow, in the design as a
whole. This allows him or her to rethink on a higher level of abstraction,
the underlying principles of the lower level particulars.
So what about in leaps from one concept space to another? Because parameter
analysis goes from conceptualization to realization to evaluation, it
is possible that the original design concept can be thrown out in the
evaluation phase. In this case, the designer is, through evaluation, leaping
back to the concept space and rethinking, outside of the original concept
and at a level higher and more abstract than this original concept, a
new solution to a problem that underlies both the original design and
the new design. But the new concept space has clues to how the new design
might be a better design.
Parameter analysis consists of parameter identification, creative synthesis,
and evaluation in a three-part cycle or loop. Parameter identification
is the process by which any issue, fact or, concept, or influence plays
a part in understanding the design problem. Creative synthesis, is the
result of the recognition of new parameters, and it develops a configuration,
or specific design example or version of the solution. It also informs
how we identify new parameters, and therefore feeds back into the parameter
identification phase. And when we consider how the physical manifestation
is a solution to the entire problem. Kroll, Condor, and Jansson emphasize
that the majority of the work of design is to be done in parameter identification,
and that creative synthesis, is only necessary in the continual movement
of the design process forwardnecessary, but the configuration does
not necessarily always have to be a "good" one.
So what are the implications for interactive design? Say you are designing
a sub section for an architectural web-site. Research would involve looking
at the current web site and maybe older versions, reading an architectural
basics text (if one is not already familiar with architectural concepts),
and studying the demographic for the design audience or user. Once technology
is identifiedi.e. this design requires photo-manipulation, and Flash,
the next step is to look at which images to use. If we use a Mies van
der Roe image or a Frank Lloyd Wright image, is this a site that focuses
on Modernist or modern architecture? Or if we use a Robert Venturi image,
is it a contemporary avant-garde architectural site that is looking at
relatively recent movements in architectural deconstruction? Every choice
is symbolic of external determinants on the designpolitical, social,
economicand visual and experiential. The design realization focuses
on the visual and experiential, but the concepts are of political, social,
and economic. Thus the structure of external influence, parameters, and
factors, and that of creative synthesis in engineering design and graphic
design is the same: they bring together concepts in documents of Users,
Meaning, and Services, if in fact as interactive designers, we stay
there, navigating the space of the screen to have an effect on politically
motivated audiences. Part Two: Design
Values

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