Gregory Bringman - gregory dot bringman at gmail dot
        com
    
    
        Summary
    
    Software developer and scholar with a strong background in
        visual art. Emphasis on the French 18th Century, Denis Diderot, and
        translation. Interest in natural language, information design,
        ontologies, document definition and deep learning. Additional production with 3D
        modeling and animation, hypermedia and visual design crafted at the
        level of conceptual design. Two years of teaching experience in
        digital art and design.
    
    
    
        Professional Experience
    
    
        - Dec 2021 - Present. Principal Software Engineer, NMDP, Minneapolis Metro area, Minnesota.
            
                - I'm a principal software engineer at The National Marrow Donor Program (Be the
                    Match). My team is responsible for a variety of different applications that fall under the umbrella
                    of partner services.
                
 
- May 2018 - Dec 2021. Senior Software Engineer, NMDP, Minneapolis Metro area, Minnesota.
            
                - I was a senior software engineer at The National Marrow Donor Program (Be the
                    Match). My team was responsible for a variety of different applications that fell under the umbrella
                    of scientific services.
                
 
- April 2016 - May 2018. Senior Software Engineer, Optum, Minneapolis Metro area, Minnesota.
            
                - I was a senior software developer at Optum Health, programming in Java,
                    Groovy,
                    and Spock. My team was agile, building a financial tagging system as part of a larger
                    health care application.
                
 
- November 2013 - April 2016. Software Developer VTFS /
            Veritec, Minneapolis, Minnesota.
            
                - I was a developer for VTFS / Veritec,
                    working on two intriguing product threads, one concerned with
                    barcode technology / computer vision and the other with an
                    independent framework for closed-loop financial processing. Worked with Java
                    and
                    RESTful web services, and in C, porting and optimizing libraries to run on
                    embedded mobile platforms.
                
 
- May 2015 - August 2015. Engineer/Developer - Best Buy API Team
            - Best Buy
            
                - I was a developer on the Best Buy API Team
                    behind its external developer, RESTful web services. This group
                    is a truly test / spec-driven development team currently undergoing
                    lots of transformation. Its API platform is incorporated by a
                    number of businesses internal and external to Best Buy.
                
 
- May 2012 - November 2013. Senior Software Developer,
            Thomson Reuters, Minneapolis, Minnesota.
            
                - I was a software developer / engineer
                    at Thomson Reuters, first as a contractor and then as a full
                    time employee. I principally developed web services using Spring
                    and Java, for a legal division at Thomson and then for an
                    application that acted as a hub for many services consumed by
                    various sub-organizations of Thomson.
                
 
- October 2011 - May 2012. Software Developer, Room &
            Board, Minneapolis, Minnesota.
            
                - I was a Java Developer at Room and
                    Board. Principal projects include a testing tool for comparing
                    different website application versions (heavily driven by a
                    custom DSL), and a data generation project for website search. I
                    also served in a website production support role while there.
                
 
- April 2009 - October 2011. Senior Software Developer,
            Converdia, Minneapolis, Minnesota.
            
                - I was a senior software developer at
                    Converdia, a company offering web services for mobile device
                    markets. I did a variety of work here, from SMS text
                    applications in enterprise Java and Groovy Grails to
                    applications with mild social networking themes, to work
                    engaging in and applying computer vision research, to enterprise
                    tracking applications in medical.
                
 
- July 2006 - October 2008. Java Developer, epShops.com,
            Bizbar.com, Minneapolis, Minnesota.
            
                - I was the principal developer on the
                    Bizbar.com Firefox toolbar code, refactoring the XUL
                    infrastructure, XPI delivery, and Ajax interface. I then led the
                    epShops.com migration from a proprietary, consumer, ecommerce
                    platform, to an open source solution based upon Apache OFBiz and
                    Opentaps.
                
 
- October 2004 - July 2006. Web Developer/Administrator for
            Kemteck.com, Minneapolis, Minnesota.
            
                - I maintained many existing websites
                    for Kemteck's small business clients, as well as added new
                    functionality to real estate lead-generation sites. In addition
                    to database design and scripting, I produced still and animated
                    graphics for numerous website front-ends.
                
 
- 2003, Fall Semester. Adjunct Instructor of Interactive
            Media at the College of Visual Arts in St Paul, Minnesota.
            
                - Having worked with an educational
                    psychologist in the summer of 2003, I used my adjunct position
                    at CVA as a testing
                        ground for new teaching methodologies. In addition to
                    presenting a course made of lectures as well as student-focused
                    activities, I tried to show students many possibilities of new
                    media art through spotlighting emerging practices and
                    methodologies.
                
 
- 2003, Spring Semester. Adjunct Instructor of Digital Media
            at Anoka-Ramsey Community College in Coon Rapids, Minnesota.
            
                - At Anoka-Ramsey, I introduced
                    students to cultural and critical dimensions of web design,
                    graphic design, and digital imaging through a combination of
                    technical demos complemented by lectures on the role of
                    technology in visual art and design.
                
 
- 2000, 2001, Summer Sessions. Instructor of Electronic Art
            (Graduate Instructor of Record), University of Minnesota,
            Minneapolis.
        
- 1999-2002, Teaching Assistant, Electronic Art, University
            of Minnesota, Minneapolis.
        
        Publications
    
    
        - Le Nouvel Encyclopédisme: An Alphabetical Unfolding. Minneapolis, MN: Les Ontuvres, 2024.
            Details. (PDF)
        
- Artifacts for Diderot's Elements of Physiology: An Expanded, Hybrid Translation and Commentary. Minneapolis, MN: Les Ontuvres, 2022.
            Details. (PDF)
        
- Translations of Louis, chevalier de Jaucourt and
            Antoine-Gaspard Boucher d'Argis' articles on Inscription.
            L'Enyclopédie Tome VIII, (1765). University of
            Michigan Encyclopedia Collaborative Translation Project, 2013.
 
- Translations of articles on Erreur. L'Enyclopédie
            Tome V, (1755). University of Michigan Encyclopedia Collaborative
            Translation Project, 2013.
 
- Translations of Jean d'Alembert's articles on the
            differential calculus. L'Enyclopédie Tome IV,
            (1754). University of Michigan Encyclopedia Collaborative
            Translation Project, 2012.
 
- A translation of "Leibnizianism, or the Philosophy of
            Leibniz", Denis Diderot, L'Encyclopédie Tome
            IX, (1765). University of Michigan Encyclopedia Collaborative
            Translation Project, April 2009. http://quod.lib.umich.edu/cgi/t/text/text-idx?c=did;cc=did;rgn=main;view=text;idno=did2222.0000.648
        
- "La Genèse des Places Scoles: Co-Producing
            Scholarly Place and Scholarly Habitus." Educating Mavericks:
            An online Journal of Education, December 2005. (originally
            peer-reviewed but now self-hosted). http://www.educatingmavericks.org/articles/la-genese-des-places.html
        
        Publication Editing
    
    
        - 2015 - 2016. Editor-at-Large - University of Michigan Collaborative
            Encyclopedia Project.
            
                - April 2015 :
                    
                        - Acatalepsy,
                            Aes
                                ustum, Antediluvian,
                            Ballet, Childhood,
                            Daughters of the
                            Childhood of Jesus Christ, Book
                                of Judith, Museum,
                            Common
                                Sense, Sensations,
                            Translator.
                        
 
- September 2015 :
                    
                
 
        Conferences
    
    
        - 2001 International Visual Sociology Association
            Conference, University of Minnesota Minneapolis.
            
                - Presented two computer animations under the title,
                    "A Digital Bourdieu and Bacon: Is the Habitus Mightier than
                    the Sword?"
 
- 2002 Society for Literature and Science Annual Conference
            in Pasadena, California, October.
            
        
- 2003 "Brain Power: Intelligence as Cultural
            Imaginary", Cultural Studies Symposium, Kansas State
            University, Manhattan, Kansas. March, 2003.
            
                - Presented "Confluences of 18th Century Evolutionary
                    Theory and Alternate Historical Narrative in Denis Diderot's
                    D'Alembert's Dream."
 
- 2005 Symposium on "Place-based Education"
            University of Minnesota, Minneapolis, October.
            
                - Posed questions for symposia panel and audience.
 
- 2006 Society for Literature, Science, and the Arts Annual
            Conference in New York, New York, November.
            
                - Chair, "Literature and Evolution" (Shilarna
                    Stokes, Paul Youngman, Marcus Boon, Irving Massey).
                
 
- 2007 Society For Literature, Science and the Arts Annual
            Conference in Portland, Maine, November.
            
        
- 2008 Society for Literature, Science and the Arts Annual
            Conference in Charlotte, North Carolina, November
            
        
- 2010 Critical Code Studies Working Group virtual conference, February 2 - March 12.
            
                - Posted short writings critiquing computer code snippets
                    and contributed to a 6-week online discussion of the various
                    ways in which to apply critical theory to the "text"
                    of computer programs. Contributed a code critique, "Ontology, Desire, and Object Calculus".
            
 
- 2016 Critical Code Studies Working Group virtual conference, January 18 - February 14.
            
                - Contributed to a 4-week online discussion of the various
                    ways in which to apply critical theory to the "text"
                    of computer programs. Contributed a code critique, "The Metaphysics of Big-O
                        Notation".
            
 
- 2018 Critical Code Studies Working Group virtual conference, January 15 - February 5.
            
                - Contributed to a 3-week online discussion of the various
                    ways in which to apply critical theory to the "text"
                    of computer programs. Contributed a code critique, "Heinz von Foerster and Ordering
                        Machines".
            
 
- 2019 DaSSH2 HL7 FHIR Symposium, August 21 - August 23, Minneapolis, MN.
            
                - Developed software demoed during this symposium / hackathon allowing the translation and
                display of Human Immunogenic Markup Language (HML) as Fast Healthcare Interoperability Resources (FHIR).
                The symposium was hosted by CIBMTR: Center for International Blood and Marrow Transplant Research.
 
- 2020 DaSH Validation, January 22 - January 24, Minneapolis, MN.
            
                - Authored documentation on HML validation and particiapted in 3-day Hackathon on programmatic validation of
                bio-informatics test data, as hosted by CIBMTR: Center for International Blood and Marrow Transplant Research.
 
- 2020 Critical Code Studies Working Group virtual conference, January 20 - February 24.
            
        
- 2022 Critical Code Studies Working Group virtual conference, January 15 - February 14.
            
        
        Research and Writing Projects
    
    
        - 1996-98 Mighty Morphin' Historical Objects
            (Transformation of the Historical Object), a 3d modeling and
            writing project.
        
- 1998 Write-up of Mighty Morphin' Historical
            Objects.
        
- 1999-2000 From Charcot to Mitterand: Social
            Critique of Fin de Siecle Taste, a hybrid comparative analysis of
            Max Nordau's Degeneration and Pierre Bourdieu's Distinction.
        
- 2001
            
                - "Cartesian Vision and Habitual Generative Schemes
                    in the Wachowskis' The Matrix".
                
- "Pain, Transparent Discontinuity, Nationalist
                    Ekphrasis, and the Materiality of Language (codename: Against
                    the Grammarians)".
                
- "Learning Pseudomorphic Technology" (also a
                    video work in which an actress reads the essay as a monologue, a
                    reading of Mumford and hybrid technology).
                
 
- 2002
            
                - "Laboratory Files: The Construction of Digital
                    Artistic Facts," an MFA Thesis supporting paper.
                
- "Michel Serres' Non-Reductive Reduction in Felix
                    Bodin's Novel: A Reading of the Wave-Particle Function in
                    Memoirs of the Nineteenth Century: A Digital Uchronia".
                
- Revision: "Cartesian Vision and Bourdieu's Habitus
                    in the Wachowskis' The Matrix".
                
 
- 2003
            
        
- 2004 "L'Entretien Revisited: A Dialogue between
            d'Alembert and Diderot".http://www.gregorybringman.net/gBringman/DigitalDiag/essay.html
        
- 2005 - ongoing. Translation of Réflexions
            sur quelques causes de l'état présent de la
            peinture en France. Avec un examen des principaux ouvrages
            exposés au Louvre le mois d'Août 1746, by La Font de
            Saint Yenne, Etienne.http://www.gregorybringman.net/la-font-de-saint-yenne/index.html
        
- 2006 Translation of Principes Philosophiques sur
            la matière et le mouvment, by Denis Diderot.http://www.gregorybringman.net/philosophical-principles/index.html
        
- 2006-2011 Translation of Éléments
            de Physiologie, by Denis Diderot.
        
- 2006 Outline: "Evolution
            as Translation Project Report: The 'Elements' of Web Schemas and
            Denis Diderot's Éléments de Physiologie"
        .
        
- 2007 "The Semantics of Letterforms: Language Sign
            Transformation and its Operative Artifacts".http://www.litsciarts.org/slsa07/slsa07-91.pdf
        
- 2007- 2008 CNE: Classical Episteme, Not Episteme.http://www.gregorybringman.net/CNE/index.html
- 2008 Outline for 
            "Desire-Oriented Programming".
        
- 2009 Translation of Attempt to Exhaust a Parisian
            Place, a translation of George Perec's Tentative
            d'épuisement d'un lieu parisien (1975). http://www.gregorybringman.net/georges-perec/index.html
        
- 2009 Translation of Préface écrite
            vingt ans après le roman (1903) from A Rebours by
            Jorge Karl Huysmans (first published 1884). http://www.gregorybringman.net/huysmans/index.html
        
- 2009 "The Software License Preamble and French
            Literary Preface". http://www.gregorybringman.net/preface-preamble/index.html
        
- 2010 "Ontology, Desire, and Object Calculus",
            from the Critical Code Studies Working Group. http://www.gregorybringman.net/desire-oriented-programming/index.html
        
- 
            2010 "De Analysi Promota & Key Letters from Commercium Epistolicum " (Machinic Scholarship /
            Hacking the Newton Leibniz Correspondence). http://www.gregorybringman.net/commercium-epistolicum/index.html
        
- 2011 - Present: "Un nouvel encyclopédisme, or
            select entries from a 21st Century non-wikipedia". http://www.gregorybringman.net/non-wikipedia/index.html
        
- 
            2016 "The Metaphysics of Big-O Notation" from the 2016 Critical Code Studies Working Group.
            http://www.gregorybringman.net/metaphysics-big-o-notation/index.html
        
        Exhibitions and Visual Production
    
    
        - 1998-9 Mighty Morphin' Historical Objects:
            Historical Figures with Minds in Exile, Opie Gallery, Kansas
            City, Missouri.
        
- 1999-2000 Group Show. Y2K: Writing the
            Millennium, Image and Text, The Writer's Place, Kansas City,
            Missouri.
        
- Graduate student exhibitions, Katherine E. Nash Gallery,
            University of Minnesota, Minneapolis.
            
                - 2000 From Charcot to Mitterand: Social Critique
                    of Fin de Siècle Taste. Web pages.
                
- 2001 Against the Grammarians, after the text by
                    Sextus Empiricus. Software prototype.
                
- 2002 Memoirs of the Nineteenth Century: A
                    Digital Uchronia. MFA thesis.
                
 
- 2000 The Social
            Critique
            of Judgment. Short film.
        
- 2001 Learning
            Pseudomorphic Technology. Short film.
        
- 2002 Memoirs of the
            Nineteenth Century: A
            Digital Uchronia. Short film.
        
- 2003 Soft/Hard: Versions of the Pseudomorph.
            Display of digital series. Banfil Locke Exhibition Center,
            Fridley, Minnesota. Anoka-Ramsey Community College Faculty Show.
        
- 2003 From Vernadsky to De Landa. Print of a
            3d-generated timeline of matter/organisms in "Of the Earth:
            An Exhibition" . Anoka Ramsey Community College, Coon Rapids,
            Minnesota.
        
- 2003 Overview Image from Soft/Hard: Versions of
            the Pseudomorph. Blaine City Hall. Blaine, Minnesota. Anoka
            Ramsey Faculty Group Show.
        
- 2003 Illustrations for What Do Planners Do? a
            systems elementary mathematics curriculum by James Baker
            (Minneapolis, MN).
        
- 2003 A redesign of the Artist Thomas Rose's web site.
        
- 2004 Film, L'Entretien
            Revisited included in the
            Independent Press Archive at The Visual Studies Workshop,
            Rochester, New York.
        
- 2004 Web designer for Thomas Rose's "Hispanic
            Narratives" from The School Stories Project.
        
- 2004 The Expert Mathematician Website for James
            Baker's constructivist, middleschool mathematics curriculum.
        
- 2004 - 2005 Selon l'Historie du Salon, software
            artifacts for a simulation of the spaces of the French 18th
            Century Salon Carré. http://www.gregorybringman.net/selon-salon/index.html
        
- 2005 Designer and webmaster for educatingmavericks.org, an
            online scholarly education journal.
        
- 2005 Designer and webmaster for a web archive/site for the
            visual artist Gary Hallman.
        
- 2005 Designer and webmaster for "1018 W. Scott
            Street", at ThomasRose.net.
        
- 2005 Wrote compiler generation test grammars for Wescorp
            Inc.
        
- 2006 Specification and DTD ontology for the work of the
            visual artist and writer, Christopher Burnett.
        
- 2007 gregorybringman.net revised, Research
            Layers: Past, Current, and Ongoing.
        
- 2008 Worked as a programmer-liaison between epshops.com
            and Open Source Strategies, on Opentaps ecommerce customization
            for epshops.com.
        
- 
            2014 - Present: Code project applying big data processing to page correspondence data for
            versions of Diderot's Éléments de Physiologie.
            https://github.com/gbringman/elements-data
        
- 
            2016 gregorybringman.net revised, Research Layers : Gregory Bringman
        
Education
        - M.F.A. 2002 Experimental
            Media (Time and Interactivity),
            University of Minnesota.
        
- B.F.A. 1998 New Media,
            Kansas City Art Institute.
        
Certifications
        Courses
    
    
        - 2003
            
                - Art 1150,1151 Photoshop: Disbelieving is Seeing
- Art 1170,1171 Graphic Design: Needs, Politics, and
                    Digital Flexibility
                
- Art 1189 Introduction to Adobe GoLive: Rhetoric of the
                    Networked Image
                
 
- 2003 -
            Introduction to Interactivity: Users, Services, and Meaning
            Experiences.
            
                - While it is true that we can
                    interpret interactivity even in the viewing of paintings or
                    other traditional visual media, as communication mediated or
                    moderated by a visual artifact, not all forms of visual media
                    have been explicitly interactive. With the development of The
                    Internet and also visualization tools, interactive artists have
                    provided services and experiences along with information. In
                    this course, we will consider the practical, hands-on
                    implications of making artworks interactive. These include
                    anticipating viewer/user perception and incorporating this
                    factor into design, and concentrating on the relationship
                    between different meanings generated through the multiple
                    possibilities of interactive works.
                
 
- 2002 History and Science in the Production of Art. (Plan
            for course).
            
                - In History and Science in
                    the Production of Art, we will look at the ways in which
                    artists can consider the many relationships between science and
                    history to then use them in their studio production. Students
                    will ask, what is necessary, if not to believe in a given new
                    media work, to convincingly think about the relations of its
                    historical genesis and scientific construction. Upon course
                    completion, students will be able to alternatively reflect upon
                    their production in ways that consider the specific history of
                    science and historical contextualization of their work. Students
                    will begin to see how artworks with an explicit sense of history
                    or scientific systematization are made, as well as how to make
                    them.
                
 
- 2004 Engines, Avatars and Animation: 3D Practice and
            Theory. (Plan for course).
            
                - Contemporary computer animation in
                    art and science is an experiment with dual semantic notions of
                    "surface" and "depth". Whether through
                    programming or refined visual motion, in scientific
                    visualization and cinema respectively, computer animation
                    demonstrates the congruence between actual and virtual worlds,
                    even if its surfaces or appearances are merely "faking
                    depth". In this course we will learn how to use three
                    dimensional modeling and animation software, Maya, to create
                    "depth" in appearances through the use of "skin
                    deep" 3D models and through dynamic animation, for a
                    complexity of meaning in communication. In asking, "How do
                    virtual appearances signify complexities of life, of artistic
                    and scientific phenomena?", students will identify what
                    makes meaning-rich and compelling as well as complex 3D
                    animation using "a collection of animate surfaces".
                    Through knowledge of the types of production and transformation
                    in 3D, including the qualities of intuitively mathematical form
                    creation, students will become proficient in alternative 3D
                    graphics: modeling, motion, and meaning, in between the filmic
                    and interactive.
                
 
        Associations
    
    
        - International Visual Sociology Association 2001 - 2006
- Critical Code Studies, Blog Writers 2007 - 2010
- Society for Literature, Science and the Arts 2002 - 2010