Gregory Bringman - brin0126 at umn dot
edu
Summary
Software developer and scholar with a strong background in
visual art. Emphasis on the French 18th Century, Denis Diderot, and
translation. Interest in natural language, information design,
ontologies, document definition and deep learning. Additional production with 3D
modeling and animation, hypermedia and visual design crafted at the
level of conceptual design. Two years of teaching experience in
digital art and design.
Professional Experience
- Dec 2021 - Present. Principal Software Engineer, NMDP, Minneapolis Metro area, Minnesota.
- I'm a principal software engineer at The National Marrow Donor Program (Be the
Match). My team is responsible for a variety of different applications that fall under the umbrella
of partner services.
- May 2018 - Dec 2021. Senior Software Engineer, NMDP, Minneapolis Metro area, Minnesota.
- I was a senior software engineer at The National Marrow Donor Program (Be the
Match). My team was responsible for a variety of different applications that fell under the umbrella
of scientific services.
- April 2016 - May 2018. Senior Software Engineer, Optum, Minneapolis Metro area, Minnesota.
- I was a senior software developer at Optum Health, programming in Java,
Groovy,
and Spock. My team was agile, building a financial tagging system as part of a larger
health care application.
- November 2013 - April 2016. Software Developer VTFS /
Veritec, Minneapolis, Minnesota.
- I was a developer for VTFS / Veritec,
working on two intriguing product threads, one concerned with
barcode technology / computer vision and the other with an
independent framework for closed-loop financial processing. Worked with Java
and
RESTful web services, and in C, porting and optimizing libraries to run on
embedded mobile platforms.
- May 2015 - August 2015. Engineer/Developer - Best Buy API Team
- Best Buy
- I was a developer on the Best Buy API Team
behind its external developer, RESTful web services. This group
is a truly test / spec-driven development team currently undergoing
lots of transformation. Its API platform is incorporated by a
number of businesses internal and external to Best Buy.
- May 2012 - November 2013. Senior Software Developer,
Thomson Reuters, Minneapolis, Minnesota.
- I was a software developer / engineer
at Thomson Reuters, first as a contractor and then as a full
time employee. I principally developed web services using Spring
and Java, for a legal division at Thomson and then for an
application that acted as a hub for many services consumed by
various sub-organizations of Thomson.
- October 2011 - May 2012. Software Developer, Room &
Board, Minneapolis, Minnesota.
- I was a Java Developer at Room and
Board. Principal projects include a testing tool for comparing
different website application versions (heavily driven by a
custom DSL), and a data generation project for website search. I
also served in a website production support role while there.
- April 2009 - October 2011. Senior Software Developer,
Converdia, Minneapolis, Minnesota.
- I was a senior software developer at
Converdia, a company offering web services for mobile device
markets. I did a variety of work here, from SMS text
applications in enterprise Java and Groovy Grails to
applications with mild social networking themes, to work
engaging in and applying computer vision research, to enterprise
tracking applications in medical.
- July 2006 - October 2008. Java Developer, epShops.com,
Bizbar.com, Minneapolis, Minnesota.
- I was the principal developer on the
Bizbar.com Firefox toolbar code, refactoring the XUL
infrastructure, XPI delivery, and Ajax interface. I then led the
epShops.com migration from a proprietary, consumer, ecommerce
platform, to an open source solution based upon Apache OFBiz and
Opentaps.
- October 2004 - July 2006. Web Developer/Administrator for
Kemteck.com, Minneapolis, Minnesota.
- I maintained many existing websites
for Kemteck's small business clients, as well as added new
functionality to real estate lead-generation sites. In addition
to database design and scripting, I produced still and animated
graphics for numerous website front-ends.
- 2003, Fall Semester. Adjunct Instructor of Interactive
Media at the College of Visual Arts in St Paul, Minnesota.
- Having worked with an educational
psychologist in the summer of 2003, I used my adjunct position
at CVA as a testing
ground for new teaching methodologies. In addition to
presenting a course made of lectures as well as student-focused
activities, I tried to show students many possibilities of new
media art through spotlighting emerging practices and
methodologies.
- 2003, Spring Semester. Adjunct Instructor of Digital Media
at Anoka-Ramsey Community College in Coon Rapids, Minnesota.
- At Anoka-Ramsey, I introduced
students to cultural and critical dimensions of web design,
graphic design, and digital imaging through a combination of
technical demos complemented by lectures on the role of
technology in visual art and design.
- 2000, 2001, Summer Sessions. Instructor of Electronic Art
(Graduate Instructor of Record), University of Minnesota,
Minneapolis.
- 1999-2002, Teaching Assistant, Electronic Art, University
of Minnesota, Minneapolis.
Publications
- Le Nouvel Encyclopédisme: An Alphabetical Unfolding. Minneapolis, MN: Les Ontuvres, 2024.
Details.
- Artifacts for Diderot's Elements of Physiology: An Expanded, Hybrid Translation and Commentary. Minneapolis, MN: Les Ontuvres, 2022.
Details.
- Translations of Louis, chevalier de Jaucourt and
Antoine-Gaspard Boucher d'Argis' articles on Inscription.
L'Enyclopédie Tome VIII, (1765). University of
Michigan Encyclopedia Collaborative Translation Project, 2013.
- Translations of articles on Erreur. L'Enyclopédie
Tome V, (1755). University of Michigan Encyclopedia Collaborative
Translation Project, 2013.
- Translations of Jean d'Alembert's articles on the
differential calculus. L'Enyclopédie Tome IV,
(1754). University of Michigan Encyclopedia Collaborative
Translation Project, 2012.
- A translation of "Leibnizianism, or the Philosophy of
Leibniz", Denis Diderot, L'Encyclopédie Tome
IX, (1765). University of Michigan Encyclopedia Collaborative
Translation Project, April 2009. http://quod.lib.umich.edu/cgi/t/text/text-idx?c=did;cc=did;rgn=main;view=text;idno=did2222.0000.648
- "La Genèse des Places Scoles: Co-Producing
Scholarly Place and Scholarly Habitus." Educating Mavericks:
An online Journal of Education, December 2005. (originally
peer-reviewed but now self-hosted). http://www.educatingmavericks.org/articles/la-genese-des-places.html
Publication Editing
- 2015 - 2016. Editor-at-Large - University of Michigan Collaborative
Encyclopedia Project.
- April 2015 :
- Acatalepsy,
Aes
ustum, Antediluvian,
Ballet, Childhood,
Daughters of the
Childhood of Jesus Christ, Book
of Judith, Museum,
Common
Sense, Sensations,
Translator.
- September 2015 :
Conferences
- 2001 International Visual Sociology Association
Conference, University of Minnesota Minneapolis.
- Presented two computer animations under the title,
"A Digital Bourdieu and Bacon: Is the Habitus Mightier than
the Sword?"
- 2002 Society for Literature and Science Annual Conference
in Pasadena, California, October.
- 2003 "Brain Power: Intelligence as Cultural
Imaginary", Cultural Studies Symposium, Kansas State
University, Manhattan, Kansas. March, 2003.
- Presented "Confluences of 18th Century Evolutionary
Theory and Alternate Historical Narrative in Denis Diderot's
D'Alembert's Dream."
- 2005 Symposium on "Place-based Education"
University of Minnesota, Minneapolis, October.
- Posed questions for symposia panel and audience.
- 2006 Society for Literature, Science, and the Arts Annual
Conference in New York, New York, November.
- Chair, "Literature and Evolution" (Shilarna
Stokes, Paul Youngman, Marcus Boon, Irving Massey).
- 2007 Society For Literature, Science and the Arts Annual
Conference in Portland, Maine, November.
- 2008 Society for Literature, Science and the Arts Annual
Conference in Charlotte, North Carolina, November
- 2010 Critical Code Studies Working Group virtual conference, February 2 - March 12.
- Posted short writings critiquing computer code snippets
and contributed to a 6-week online discussion of the various
ways in which to apply critical theory to the "text"
of computer programs. Contributed a code critique, "Ontology, Desire, and Object Calculus".
- 2016 Critical Code Studies Working Group virtual conference, January 18 - February 14.
- Contributed to a 4-week online discussion of the various
ways in which to apply critical theory to the "text"
of computer programs. Contributed a code critique, "The Metaphysics of Big-O
Notation".
- 2018 Critical Code Studies Working Group virtual conference, January 15 - February 5.
- Contributed to a 3-week online discussion of the various
ways in which to apply critical theory to the "text"
of computer programs. Contributed a code critique, "Heinz von Foerster and Ordering
Machines".
- 2019 DaSSH2 HL7 FHIR Symposium, August 21 - August 23, Minneapolis, MN.
- Developed software demoed during this symposium / hackathon allowing the translation and
display of Human Immunogenic Markup Language (HML) as Fast Healthcare Interoperability Resources (FHIR).
The symposium was hosted by CIBMTR: Center for International Blood and Marrow Transplant Research.
- 2020 DaSH Validation, January 22 - January 24, Minneapolis, MN.
- Authored documentation on HML validation and particiapted in 3-day Hackathon on programmatic validation of
bio-informatics test data, as hosted by CIBMTR: Center for International Blood and Marrow Transplant Research.
- 2020 Critical Code Studies Working Group virtual conference, January 20 - February 24.
- 2022 Critical Code Studies Working Group virtual conference, January 15 - February 14.
Research and Writing Projects
- 1996-98 Mighty Morphin' Historical Objects
(Transformation of the Historical Object), a 3d modeling and
writing project.
- 1998 Write-up of Mighty Morphin' Historical
Objects.
- 1999-2000 From Charcot to Mitterand: Social
Critique of Fin de Siecle Taste, a hybrid comparative analysis of
Max Nordau's Degeneration and Pierre Bourdieu's Distinction.
- 2001
- "Cartesian Vision and Habitual Generative Schemes
in the Wachowskis' The Matrix".
- "Pain, Transparent Discontinuity, Nationalist
Ekphrasis, and the Materiality of Language (codename: Against
the Grammarians)".
- "Learning Pseudomorphic Technology" (also a
video work in which an actress reads the essay as a monologue, a
reading of Mumford and hybrid technology).
- 2002
- "Laboratory Files: The Construction of Digital
Artistic Facts," an MFA Thesis supporting paper.
- "Michel Serres' Non-Reductive Reduction in Felix
Bodin's Novel: A Reading of the Wave-Particle Function in
Memoirs of the Nineteenth Century: A Digital Uchronia".
- Revision: "Cartesian Vision and Bourdieu's Habitus
in the Wachowskis' The Matrix".
- 2003
- 2004 "L'Entretien Revisited: A Dialogue between
d'Alembert and Diderot".http://www.gregorybringman.net/gBringman/DigitalDiag/essay.html
- 2005 - ongoing. Translation of Réflexions
sur quelques causes de l'état présent de la
peinture en France. Avec un examen des principaux ouvrages
exposés au Louvre le mois d'Août 1746, by La Font de
Saint Yenne, Etienne.http://www.gregorybringman.net/la-font-de-saint-yenne/index.html
- 2006 Translation of Principes Philosophiques sur
la matière et le mouvment, by Denis Diderot.http://www.gregorybringman.net/philosophical-principles/index.html
- 2006-2011 Translation of Éléments
de Physiologie, by Denis Diderot.
- 2006 Outline: "Evolution
as Translation Project Report: The 'Elements' of Web Schemas and
Denis Diderot's Éléments de Physiologie"
.
- 2007 "The Semantics of Letterforms: Language Sign
Transformation and its Operative Artifacts".http://www.litsciarts.org/slsa07/slsa07-91.pdf
- 2007- 2008 CNE: Classical Episteme, Not Episteme.http://www.gregorybringman.net/CNE/index.html
- 2008 Outline for
"Desire-Oriented Programming".
- 2009 Translation of Attempt to Exhaust a Parisian
Place, a translation of George Perec's Tentative
d'épuisement d'un lieu parisien (1975). http://www.gregorybringman.net/georges-perec/index.html
- 2009 Translation of Préface écrite
vingt ans après le roman (1903) from A Rebours by
Jorge Karl Huysmans (first published 1884). http://www.gregorybringman.net/huysmans/index.html
- 2009 "The Software License Preamble and French
Literary Preface". http://www.gregorybringman.net/preface-preamble/index.html
- 2010 "Ontology, Desire, and Object Calculus",
from the Critical Code Studies Working Group. http://www.gregorybringman.net/desire-oriented-programming/index.html
-
2010 "De Analysi Promota & Key Letters from Commercium Epistolicum " (Machinic Scholarship /
Hacking the Newton Leibniz Correspondence). http://www.gregorybringman.net/commercium-epistolicum/index.html
- 2011 - Present: "Un nouvel encyclopédisme, or
select entries from a 21st Century non-wikipedia". http://www.gregorybringman.net/non-wikipedia/index.html
-
2016 "The Metaphysics of Big-O Notation" from the 2016 Critical Code Studies Working Group.
http://www.gregorybringman.net/metaphysics-big-o-notation/index.html
Exhibitions and Visual Production
- 1998-9 Mighty Morphin' Historical Objects:
Historical Figures with Minds in Exile, Opie Gallery, Kansas
City, Missouri.
- 1999-2000 Group Show. Y2K: Writing the
Millennium, Image and Text, The Writer's Place, Kansas City,
Missouri.
- Graduate student exhibitions, Katherine E. Nash Gallery,
University of Minnesota, Minneapolis.
- 2000 From Charcot to Mitterand: Social Critique
of Fin de Siècle Taste. Web pages.
- 2001 Against the Grammarians, after the text by
Sextus Empiricus. Software prototype.
- 2002 Memoirs of the Nineteenth Century: A
Digital Uchronia. MFA thesis.
- 2000 The Social
Critique
of Judgment. Short film.
- 2001 Learning
Pseudomorphic Technology. Short film.
- 2002 Memoirs of the
Nineteenth Century: A
Digital Uchronia. Short film.
- 2003 Soft/Hard: Versions of the Pseudomorph.
Display of digital series. Banfil Locke Exhibition Center,
Fridley, Minnesota. Anoka-Ramsey Community College Faculty Show.
- 2003 From Vernadsky to De Landa. Print of a
3d-generated timeline of matter/organisms in "Of the Earth:
An Exhibition" . Anoka Ramsey Community College, Coon Rapids,
Minnesota.
- 2003 Overview Image from Soft/Hard: Versions of
the Pseudomorph. Blaine City Hall. Blaine, Minnesota. Anoka
Ramsey Faculty Group Show.
- 2003 Illustrations for What Do Planners Do? a
systems elementary mathematics curriculum by James Baker
(Minneapolis, MN).
- 2003 A redesign of the Artist Thomas Rose's web site.
- 2004 Film, L'Entretien
Revisited included in the
Independent Press Archive at The Visual Studies Workshop,
Rochester, New York.
- 2004 Web designer for Thomas Rose's "Hispanic
Narratives" from The School Stories Project.
- 2004 The Expert Mathematician Website for James
Baker's constructivist, middleschool mathematics curriculum.
- 2004 - 2005 Selon l'Historie du Salon, software
artifacts for a simulation of the spaces of the French 18th
Century Salon Carré. http://www.gregorybringman.net/selon-salon/index.html
- 2005 Designer and webmaster for educatingmavericks.org, an
online scholarly education journal.
- 2005 Designer and webmaster for a web archive/site for the
visual artist Gary Hallman.
- 2005 Designer and webmaster for "1018 W. Scott
Street", at ThomasRose.net.
- 2005 Wrote compiler generation test grammars for Wescorp
Inc.
- 2006 Specification and DTD ontology for the work of the
visual artist and writer, Christopher Burnett.
- 2007 gregorybringman.net revised, Research
Layers: Past, Current, and Ongoing.
- 2008 Worked as a programmer-liaison between epshops.com
and Open Source Strategies, on Opentaps ecommerce customization
for epshops.com.
-
2014 - Present: Code project applying big data processing to page correspondence data for
versions of Diderot's Éléments de Physiologie.
https://github.com/gbringman/elements-data
-
2016 gregorybringman.net revised, Research Layers : Gregory Bringman
Education
- M.F.A. 2002 Experimental
Media (Time and Interactivity),
University of Minnesota.
- B.F.A. 1998 New Media,
Kansas City Art Institute.
Certifications
Courses
- 2003
- Art 1150,1151 Photoshop: Disbelieving is Seeing
- Art 1170,1171 Graphic Design: Needs, Politics, and
Digital Flexibility
- Art 1189 Introduction to Adobe GoLive: Rhetoric of the
Networked Image
- 2003 -
Introduction to Interactivity: Users, Services, and Meaning
Experiences.
- While it is true that we can
interpret interactivity even in the viewing of paintings or
other traditional visual media, as communication mediated or
moderated by a visual artifact, not all forms of visual media
have been explicitly interactive. With the development of The
Internet and also visualization tools, interactive artists have
provided services and experiences along with information. In
this course, we will consider the practical, hands-on
implications of making artworks interactive. These include
anticipating viewer/user perception and incorporating this
factor into design, and concentrating on the relationship
between different meanings generated through the multiple
possibilities of interactive works.
- 2002 History and Science in the Production of Art. (Plan
for course).
- In History and Science in
the Production of Art, we will look at the ways in which
artists can consider the many relationships between science and
history to then use them in their studio production. Students
will ask, what is necessary, if not to believe in a given new
media work, to convincingly think about the relations of its
historical genesis and scientific construction. Upon course
completion, students will be able to alternatively reflect upon
their production in ways that consider the specific history of
science and historical contextualization of their work. Students
will begin to see how artworks with an explicit sense of history
or scientific systematization are made, as well as how to make
them.
- 2004 Engines, Avatars and Animation: 3D Practice and
Theory. (Plan for course).
- Contemporary computer animation in
art and science is an experiment with dual semantic notions of
"surface" and "depth". Whether through
programming or refined visual motion, in scientific
visualization and cinema respectively, computer animation
demonstrates the congruence between actual and virtual worlds,
even if its surfaces or appearances are merely "faking
depth". In this course we will learn how to use three
dimensional modeling and animation software, Maya, to create
"depth" in appearances through the use of "skin
deep" 3D models and through dynamic animation, for a
complexity of meaning in communication. In asking, "How do
virtual appearances signify complexities of life, of artistic
and scientific phenomena?", students will identify what
makes meaning-rich and compelling as well as complex 3D
animation using "a collection of animate surfaces".
Through knowledge of the types of production and transformation
in 3D, including the qualities of intuitively mathematical form
creation, students will become proficient in alternative 3D
graphics: modeling, motion, and meaning, in between the filmic
and interactive.
Associations
- International Visual Sociology Association 2001 - 2006
- Critical Code Studies, Blog Writers 2007 - 2010
- Society for Literature, Science and the Arts 2002 - 2010